Much like Eternal Darkness, IMSCARED brings its unique style of horror outside of itself - a truly cursed game.
It plays with your mind in other ways too: your browser might suddenly open, landing on a spooky YouTube video elsewhere, HTML web documents appear in another folder, showing a map and the supposed exit to the area you’re in, but can you trust it? It even goes as far as requiring you to delete in-game documents to progress through certain moments. Once caught, White Face triggers a crash back to your desktop and in its wake, a folder containing a text document appears on screen, taunting your failure. As you creep through IMSCARED’s low-res environments, finding keys and attempting to escape the nightmare you’re currently in, an entity known as White Face stalks your every move. exe boundaries and carries the scares into the real world. In the end, the game as a whole did not click with me, and I find myself wishing to go back to the The Dark Descent.IMSCARED: A Pixelated Nightmare is the only game on this list that breaks through its. The psychological elements are well done, and almost make up for tedious puzzles. Overall, Amnesia: Rebirth is a decent puzzle game. Although I didn’t find it to be scary, that may not be the case for all players. I respect the effort to make a different kind of horror game than what they are known for doing. That said, I must give credit where it’s due: there were one or two instances when a jump scare actually got me, which is uncommon.ĭespite my misgivings, I applaud Frictional Games for branching out and taking the risk. I never felt on edge, and I spent most of the time waiting for it to be scary. Unfortunately, the setting didn’t really do much for me, and I found it to be more of a creepy-themed puzzle game than a riveting horror game. It is a very good horror game, and I hoped Rebirth would be equally so. My experience with Amnesia: The Dark Descent was a lot of fun. This deviation is where I’m most conflicted. There are times it’s nearly impossible to get away, so not having to worry about it helps with staying calm and immersed in the game. In this case, when you are killed by the ghoul that often appears, the game moves you forward so that you don’t have to repeat the encounter, rather than forcing you to try over and over until you make it. Like many other horror games, you have no way to defend yourself except to run. One thing I greatly appreciated was the “dying” gameplay mechanic. It’s not a big deal at first, but it grows old quickly.
Typically, if it had something I needed, or at least was an area I hadn’t yet explored, it would be locked or blocked from the other side. For example, in one area early on, all too often I was able to successfully predict when a door would be locked.
You can find lantern oil and matches in small boxes and cupboards, both of which are vital for progressing to the next section. Consequently, you are often rewarded for looking in obscure places. One such example required a lot of backtracking and moving large objects.Įxploration is a major element of the gameplay. I found some puzzles fun, primarily near the beginning, while others were tedious. Every area has some sort of problem to solve, sometimes small and subtle, other times big and complex.